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Scramble 500

This is a (successful) attempt by jotd to create a 1:1 port of the famous arcade game on Amiga 500 using 100% 68k assembly.

REQUIRES:

- any 68k CPU

- Kickstart 1.3, 1MB memory

- Kickstart 2.0, 1MB memory

FEATURES:

- original portrait layout, visual & sounds

- faithful enemy behaviour & speed & increasing difficulty

- 50 frames per second (PAL) even on a 68000 A500

- all levels

- joystick/joypad controlled (port 1) or keyboard controls (arrows + ctrl + alt), P pauses

- 2 player mode (still using joystick in port 1)

- 2/3 button joystick and CD32 joypad support

- can run directly from shell or from whdload (fast machines/high-end configurations)

CONTROLS:

- joystick directions/arrows: move player

- control/left alt/fire button/second button: start game

- P/third button (3 joystick button)/play button (cd32): pause

- F10 (or quitkey): quit (and save scores)

- two button joystick/joypad: fire to shoot, second button to bomb

- one button joystick: fire to shoot and bomb

- when game is about to start (intro music playing), press any

  direction to change controls. If a cd32 joypad is connected, two button

  mode is selected by default. Also, if keyboard is used to launch bombs,

  it also selects two-button mode.

  If game is started using bomb or second button, two-button mode is also

  selected.

- when the game prompts "one player only", move the joystick to switch to "two players"

HOW TO PLAY:

- all levels: shoot/bomb everything! don't miss fuel tanks to avoid running out of fuel

- level 1: avoid landscape and flying rockets

- level 2: shoot UFOs

- level 3: avoid fireballs

- level 4: same as 1, just more difficult

- level 5: navigate up and down without hitting the walls

- level 6: destroy base

If you complete all the levels, game restarts at level 1, but this

time fuel decreases faster.

CREDITS:

- Jean-Francois Fabre (aka jotd): code and gfx/sfx conversion

- hajodick (EAB): game map rips from the arcade

- Andrzej Dobrowolski (aka no9, from EAB): music & sfx loops (plus sfx advice)

- Scott Tunstall: brilliant reverse engineering work of the arcade version
- Frank Wille (aka phx): sfx/module player (and of course vasm assembler!)

- ross (from EAB): help with screen centering

- 125scratch: sprite rips https://www.spriters-resource.com/arcade/scramble

- DanyPPC: icon

- meynaf: random routine

- eab.abime.net forum: useful advice, invaluable testing & support

- konami: original game :)

MINOR ISSUES:

- level 4/5 filler bricks are inverted (brick then square) in the bottom section

  or is it the odd/even tile pattern? well, who cares? not me.

- when a highscore is entered, the flashing doesn't work that well

- fireball stage fireballs are flickering on some configs (maybe ok now)

StatusReleased
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
Authorjotd666
GenreAction
TagsArcade, Cult Classic, Shoot 'Em Up

Download

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Click download now to get access to the following files:

scramble.zip 360 kB

Development log

Comments

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(+1)

beautiful works on the Amiga system! It's an absolute joy and a privilege to seek such a modern design to old systems in the way you do. A round of applause to you.

thanks for 2 button joystick support!

Hey, I hope you don't mind, but I featured Scramble 500 in the Amiga best arcade homebrew games of all time.

Hey, I'm a student who's working on recreating Scramble 1981. Could you contact me and share some information about your version with me and my team?

better late than ever. The source of the game is on github: https://github.com/jotd666/scramble500

Very nice conversion. Our German-language review can be found in our recorded livestream starting at 05:18:25. Subscription to our YouTube or Twitch channel is welcome. 🙂

Hi,

With Your latest update, Now It works correctly (without scrolling problems) on a real A500 68000 512k+512k and a Gotek Drive (ADF).

For More security, I try it too on another A500 68000 with my ACA500Plus on some configs (@7, @14 & @ 28 Mhz) under WHDLoad install=> It works without any Problems too.

Many Thanks,

Best regards,

Pascal

that's excellent. Thanks for testing & reporting

Deleted 2 years ago
Deleted 2 years ago

exellent fee free to do a moon patrol or mr do :) top port on this one A1+

Thank you so much for the great job

(1 edit)

Woop woop!!! Featured this game right from day 1!

(+1)

thanks for the advertisement!

(+1)

This update with 2-player is just as playing the arcade! Simply perfect.

Another update!!!

Thank you man.

This and River Raid are the games I wanted for the Amiga.

Thank you jotd,

I'm blown away by your arcade ports! 

Another perfect conversion. Thanks :)

Really enjoying these arcade ports - would be good to talk to you for Retro Gamer, especially about your Amiga Game Jam entries. Get in touch @merman1974 on Twitter

I just registered to twitter. I'm following you now you can message me

Great, thanks!

very good