Pacman 500
A downloadable game
This is a (successful) attempt by jotd to create a 1:1 port of the famous arcade game on Amiga 500 using 100% 68k assembly.
The display is 4:3 so scores, lives, bonuses are on the side rather than on top/botton. The gameplay layout is 1:1 vs
the original, though.
REQUIRES:
- Any kickstart, 512k memory
FEATURES:
- original visual & sounds
- original ghost behaviour & speed
- 50 frames per second (PAL) even on a 1MB 68000 A500
- all levels & bonuses & intermission sequences
- original intro
- joystick controlled (port 1)
- can run directly from shell or from whdload (fast machines/complex configurations)
MINOR ISSUES:
- one wasted bitplane because of full palette passed when dumping bobs
- wasted number of lines when allocating screen memory
CREDITS:
- jotd: code and gfx/sfx conversion
- no9: music conversion to protracker
- phx: sfx/module player
- meynaf: random routine
- eab forum: useful advice & support
- namco: original game :)
Download
Click download now to get access to the following files:
Development log
- well, wrong location, ignore...Feb 20, 2023
Comments
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Very nice arcade conversion. Our German-language review can be found in our recorded livestream starting at 02:05:50. Subscription to our YouTube or Twitch channel is welcome. 🙂
Wow. I Am impressed!
Gorgeous work - both with the graphics and the audio. It's simply ... perfect.
The inevitable questions:
1) Am I correct in understanding this is PAL-only?
2) Any plans for a 2-player mode, or are you done?
Again - bravo!
Cheers
This is PAL only because it requires all the height. Remember this is originally a portrait game.
2 player mode could be done but that adds some extra complexity (start 1 or 2 player mode, reworking scores/levels). There are really a few / none amiga games (including arcade ports) that support this alternative 2 player mode.
Great work, thanks. Any way to run it from the HDD?
If you use software like Disk Mimic (or comparable, depending on your machine) you can load the ADF file, stored on your hard drive. Never has to be put on a physical disk unless one prefers that route. Of course some folk use GoTeks to just run ADFs, too, but a software solution like Disk Mimic can get you there.
just copy "pacman" on your hard drive. There's also a whdload slave so no need to degrade display/vbr/etc.
thank you 🙂
Updated with bugfixes as zipped .adf
merci pour cette conversion d'un classique des bornes d'arcade !
Je te souhaite une belle journée.